A downloadable game for Windows

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DNGN is a minimalist 4 player dungeon crawler with the unique selling point that movement is intrinsically tied to the items you carry -- but you can only have one in each hand!

Dual wield example
Player wielding a sword in their left hand and a fire wand in their right.

Uncover the depth of the movement system as you experiment with new item synergies, or practice your favourites to hone your skills. 

We strongly recommend you use a gamepad to play DNGN, as it is heavily built around the symmetrical design of a controller. If you don't have access to a gamepad, see below for keyboard controls:DNGN Controls

Typical gamepad labelled with DNGN's controls

~ Left Hand ~

Point item - WASD
Action button - Left shift
Pick up item - Q

~ Right Hand ~

Point item - IJKL
Action button - /
Pick up item - O

Updated 14 days ago
StatusIn development
PlatformsWindows
AuthorsCU-Devs, Orange Flag, adgato, Ultimadei
GenreAction
Made withUnity
TagsArcade, Dungeon Crawler, Fast-Paced, Local Co-Op, Minimalist
Average sessionA few minutes
LanguagesEnglish
InputsGamepad (any), Joystick
MultiplayerLocal multiplayer
Player count1 - 4

Download

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Click download now to get access to the following files:

DNGN 2025 GamebridgeVer.zip 37 MB

Comments

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Hi guys, I saw your game and spoke to you briefly today at Gamebridge. It turns out you were right and my notion of local-co-op-over-network is just Steam Remote Play streaming. I must have imagined or hallucinated an exchange with someone because I can't find any mention of a non-video-streaming method of doing it. My delusions aside apparently remote play is better than it used to be and it might work better than expected. 

Although mechanically it is very different, if you have not seen it, 'Path of Achra' (https://ulfsire.itch.io/path-of-achra) might be worth a look for the writing, which is a Bronze Age pastiche. If you know anyone who lives in a big college town studying literature you might attract some interest in giving the game some texture through the writing, whether that is in text-based 'barks', item descriptions, procedurally generated room descriptions and so on. It looks like a promising project, so hats off for getting it this far so far.

James.